the Dynasty
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the Dynasty
the Dynasty is a faction who believes power and loyalty are everything. run by the five royal houses and run by a powerful esper known as The Empress.
these advanced beings are the star of the Dynasty army. grown in places known as hives, most apear either insect or lizard like beings however they can take on almost any shape, with armor plating, or somtimes in the more advanced models living metal grafted to there bodies. there very DNA is programed to be loyal to the Dynasty, its dna carries all the training it would ever need. There wounds heal unlike robots that need to be repaired. however they can not be massed produced as fast, and must be grown. unlike robots many of there weapons are grown with them, so are almost impossible to change, requiring a whole new bioroid grown.
Bioroids cannot be a espers themselves , even with them being living creatures, there has never been a case of a bioroid esper. experments have been done to attempt to create one, however they can use manatech.
while most have very little will of there own, there is a rare mutation that happens in about 1 every 50,000 bioroids. this mutation causes the bioroid to gain a will of its own, however it seemingly loses all its breed in training as well, causing it to actully train to use weapons. while at first these mutated bioroids were thought to be weaker and defective, it was soon discovered that, they were able to command other bioroids better then a human commander could, so they allowed them to stay, giving them the nickname Hivelords. there have been cases of these hivelords switching sides however, this is why most hivelords are watched closely.
a super advanced form of a Biomachine, however created to appear human. often made to be servents rather then military. there are military humanioid bioroids out there. while most bioroids are military or servants, some rich couples have been known to pay for bioroid to be made with there DNA to be there child.
due there advanced nature it is very hard to give them very complex memories, they are often only able program basic skills and personalities in them. however most bioroids are not give any personality, making them almost seem emotionless. just like other bioroids, they cannot become espers.
used sparingly, only elite units are given equipment made out of living metal. while not the strongest metal in the world, the metal is able to repair itself.
dreadknight
Dreadknights are humans or espers who have went though a process, combining there bodies with bioroid parts. becoming much more powerful in the process. able to store more weapons and power in there bodies then they normaly could as humans. noramly forced to stay like this most of there life, however many can detach themselves from there Dreadknight body, and given artificial limbs when out doing day to day activities. to help control there dreadknight bodies there is also placed a bioroid mind inside the body linked with the user, acting as extra set of senses and aids in the users control of the body. however this link can be dangerous, and some dreadknights have been known to go crazy after long term use of the body.
Dynasty Tech
the Dynasty specializes in bio-tech, unlike the alliance who almost outright banned it, the Dynasty saw its power from fighting the corruption, however they knew it needed a way to keep it in check, combined mechanical and gentics, creating a biomechanical being known as the Biomachine and bioroid.bioroid
these advanced beings are the star of the Dynasty army. grown in places known as hives, most apear either insect or lizard like beings however they can take on almost any shape, with armor plating, or somtimes in the more advanced models living metal grafted to there bodies. there very DNA is programed to be loyal to the Dynasty, its dna carries all the training it would ever need. There wounds heal unlike robots that need to be repaired. however they can not be massed produced as fast, and must be grown. unlike robots many of there weapons are grown with them, so are almost impossible to change, requiring a whole new bioroid grown.
Bioroids cannot be a espers themselves , even with them being living creatures, there has never been a case of a bioroid esper. experments have been done to attempt to create one, however they can use manatech.
while most have very little will of there own, there is a rare mutation that happens in about 1 every 50,000 bioroids. this mutation causes the bioroid to gain a will of its own, however it seemingly loses all its breed in training as well, causing it to actully train to use weapons. while at first these mutated bioroids were thought to be weaker and defective, it was soon discovered that, they were able to command other bioroids better then a human commander could, so they allowed them to stay, giving them the nickname Hivelords. there have been cases of these hivelords switching sides however, this is why most hivelords are watched closely.
humanoid bioroid
a super advanced form of a Biomachine, however created to appear human. often made to be servents rather then military. there are military humanioid bioroids out there. while most bioroids are military or servants, some rich couples have been known to pay for bioroid to be made with there DNA to be there child.
due there advanced nature it is very hard to give them very complex memories, they are often only able program basic skills and personalities in them. however most bioroids are not give any personality, making them almost seem emotionless. just like other bioroids, they cannot become espers.
living metal
used sparingly, only elite units are given equipment made out of living metal. while not the strongest metal in the world, the metal is able to repair itself.
dreadknight
Dreadknights are humans or espers who have went though a process, combining there bodies with bioroid parts. becoming much more powerful in the process. able to store more weapons and power in there bodies then they normaly could as humans. noramly forced to stay like this most of there life, however many can detach themselves from there Dreadknight body, and given artificial limbs when out doing day to day activities. to help control there dreadknight bodies there is also placed a bioroid mind inside the body linked with the user, acting as extra set of senses and aids in the users control of the body. however this link can be dangerous, and some dreadknights have been known to go crazy after long term use of the body.
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